Rumours circulated the Homestuck forums and beyond for quite some time, spawned by a Tumblr post from ipgd, a friend of Hussie’s and art contributor to the Homestuck webcomic. Hussie announced on Jthat he had partnered with game development studio The Odd Gentlemen – this relationship lasted less than 4 months. However, Homestuck creator Andrew Hussie stated that he would not begin working on the game design until he had wrapped up the webcomic’s storyline. As the webcomic itself tends to parody old point-and-click adventure games, Hiveswap was originally planned as a simple adventure game with a targeted release in 2014. The game is based on popular webcomic Homestuck, created by Andrew Hussie.
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Total funds from Kickstarter and PayPal donations exceeded $2.5 million USD, and while that amount far surpassed the original budget of $700k, the game began its descent into development hell almost right out of the gate. Hiveswap (also known as Homestuck Adventure Game) reached its $700,000 funding goal in less than 32 hours when the Kickstarter campaign was opened on September 4, 2012. Since the Kickstarter campaign’s inception in 2012, Hiveswap has gone through multiple scheduled release dates, with a fair bit of controversy plaguing the game’s development cycle. Delivery: 2017Īnyone following Hiveswap’s development may interpret its inclusion on a list of “most promising” games to be a bit sardonic – this is not entirely intentional. Kickstarter Campaign | Amount Raised: $2,485,506 | Est. If the game is released on targeted schedule, it’s highly probable that further game updates will be released via patches and DLC using profits from game sales.
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Thus, it seems likely we will get our hands on Shenmue III by the end of 2017, whether or not all of the stretch goals are met. That said, our goal is to make the best game possible (and one that the fans want!) so please understand the schedule may change as the project evolves.” One of the questions on the campaign’s FAQ asks “ How confident are you in your ship date?” with the response being, “a rigorous budget and schedule has been worked out with our production team and we believe our target of 2017 holiday season is within reach. With an estimated release date of December 2017, it’s unlikely the campaign will reach its highest targeted goal, but it appears that the development team is intent on sticking to its release schedule. The milestones continue like that all the way up to $11m USD, with in-game area expansions and various mini-games being the stretch goals. Thus, while Yu Suzuki has extraordinarily high hopes for Shenmue III’s success, the development team is being honest about what they’ll be able to deliver.įor example, while the Kickstarter campaign sits at $6.3 million USD, the next milestone goal of $6.5m promises ragdoll physics for combat. Shenmue III is only promising gameplay features that depend entirely on the crowdfunding budget raised – the Kickstarter campaign page shows a breakdown of gameplay features in terms of budget milestones. Shenmue’s producer Yu Suzuki appears to have learned some lessons from the scope creep that plagued the first two titles of the series. It has gone on to become (as of this writing) the most funded video game on Kickstarter ( but not the most funded game across all donation sources – Star Citizen holds that record). Hideki Sato may have been right all along, as Shenmue III’s Kickstarter campaign raised $2 million USD within 8 hours of being announced at the June 2015 E3 conference. However, former Dreamcast engineer and company president Hideki Sato defended Shenmue’s budget, stating it was “ an investment that will be someday recouped”, as “ the development advances we learned … can be applied to other games”. Shenmue’s $70 million budget was the largest video game budget ever conceived at the time, and despite selling 1.2 million copies, the sales did not meet the development costs. Despite being a “commercial failure” on a doomed console, the revolutionary technology of Shenmue’s engine, along with its attention to the tiniest details of a robust, bustling Yokosuka, Japan, captured the hearts of a cult following. Delivery: Dec 2017Īs the first 3D open-city exploration game (but not the first open-world game), Shenmue blew the minds of gamers when it was released in 1999 for the Sega Dreamcast. Kickstarter Campaign | Amount Raised: $6,333,295 | Est. This list will showcase the most promising game campaigns that have estimated deliveries in the year 2017.
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For the handful of Kickstarter funded video game success stories, there’s an even greater amount of horror stories. Kickstarter campaigns are always a gamble for the project backers.